AI Insights · Timothy · October 2024
Top 5 Anime Games on Android in Australia Q3 2024
Explore the performance trends of the top 5 anime games on the Android platform in Australia during Q3 2024, highlighting weekly downloads, revenue, and active users.
In the third quarter of 2024, the Australian Android market witnessed notable trends in the performance of top anime games, as reported by Sensor Tower. Here's a detailed look into how these games fared during this period.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw a fluctuating revenue pattern, peaking at around $63K in early August and closing the quarter at $19.5K. Weekly downloads varied slightly, averaging around 250, while weekly active users maintained a steady range between 3.1K and 3.6K throughout the quarter.
DRAGON BALL LEGENDS, also from Bandai Namco, began the quarter with a revenue of about $21K, experienced a mid-quarter dip, and finished strong at approximately $22K. Downloads started strong with 657 in early July, and the game saw a resurgence towards the end of September, reaching 785. Active users showed a consistent increase from 10K to over 10.8K.
Solo Leveling:Arise by Netmarble showcased a downward revenue trend, beginning at $14.6K and ending at $6.1K. Downloads experienced a decline from 1.4K in the first week of July to just above 550 by the end of September. However, its active user base remained strong, gradually increasing from 29.6K to 34.6K over the quarter.
Yu-Gi-Oh! Duel Links from KONAMI had a relatively stable revenue stream, starting at $4.2K and peaking at $8.8K in the last week of September. Downloads were modest, with a slight increase towards the end of the quarter, reaching 154. Active users fluctuated, peaking at 731 in early September before settling at 550 by the end of the quarter.
The Seven Deadly Sins, another offering from Netmarble, experienced varying revenue levels, with noticeable peaks in late July and early September, both around $7.5K and $7.8K, respectively. Downloads remained low, ranging from 36 to 85, while active users hovered around 300 to 400 throughout the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.